Town: Qaztæ Kǐmǐ Birěkhka

Qaztæ Kǐmǐ Birěkhka

Qaztæ Kǐmǐ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceMækyitjĭesǐzbăkhka District
Sub ProvenceSprilzililaz̄uni Zone
RegionQæmlo Nolyèlěkhka Woodlands
Founded1180
Community LeaderAdministrator Treg̈ Shêye Shesmesí Dyèbrthë
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1442 m (4730 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population1389
Population Density277 people per km2 (694 people per mi2)
Town AuraAbjuration
Naming
Native nameQaztæ Kǐmǐ Birěkhka
Pronunciation/ˈqaztæ/ /ˈkɪmɪ/
Direct Translation[long] [trader]
Translation[Not Yet Translated]

Qaztæ Kǐmǐ Birěkhka (/ˈqaztæ/ /ˈkɪmɪ/ [long] [trader]) is a temperate Town located in Sprilzililaz̄uni Zone, Mækyitjĭesǐzbăkhka District, within the Federation of Alveria.

The name Qaztæ Kǐmǐ Birěkhka is derived from the Constructi language, as Qaztæ Kǐmǐ Birěkhka was founded by Treg̈ Shêye Shesmesí, who was culturaly Constructi.

Climate

Qaztæ Kǐmǐ Birěkhka has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 9°C (48°F). Qaztæ Kǐmǐ Birěkhka receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Qaztæ Kǐmǐ Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1442 m (4730 ft) above sea level.

Overview

Qaztæ Kǐmǐ Birěkhka was founded durring the late 13th century in summer of the year 1180, by Treg̈ Shêye Shesmesí. The establishment of Qaztæ Kǐmǐ Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Qaztæ Kǐmǐ Birěkhka which required millitary assistance exterminate before the community could finish being built.

Qaztæ Kǐmǐ Birěkhka was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Qaztæ Kǐmǐ Birěkhka is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Qaztæ Kǐmǐ Birěkhka is buildings are arranged arround a network of premissive baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Qaztæ Kǐmǐ Birěkhka is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Qaztæ Kǐmǐ Birěkhka possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qaztæ Kǐmǐ Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qaztæ Kǐmǐ Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qaztæ Kǐmǐ Birěkhka's parks.

Qaztæ Kǐmǐ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qaztæ Kǐmǐ Birěkhka.

Qaztæ Kǐmǐ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qaztæ Kǐmǐ Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qaztæ Kǐmǐ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qaztæ Kǐmǐ Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qaztæ Kǐmǐ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qaztæ Kǐmǐ Birěkhka's public wards, blessings, and other arcane systems.

Qaztæ Kǐmǐ Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Qaztæ Kǐmǐ Birěkhka's grid is powered by a god's will and kindness.

Qaztæ Kǐmǐ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qaztæ Kǐmǐ Birěkhka's natural decorations nor waterways.

Qaztæ Kǐmǐ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qaztæ Kǐmǐ Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qaztæ Kǐmǐ Birěkhka's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Qaztæ Kǐmǐ Birěkhka rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Thorn Dog, Royal near Qaztæ Kǐmǐ Birěkhka are known to be more aggressive than normal.

Qaztæ Kǐmǐ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Necromancy energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5639 m2
    • Cattle and Similar Creatures: 347
    • Poultry: 4167
    • Swine: 277
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

439 of Qaztæ Kǐmǐ Birěkhka's population work within a Foundational Occupation.

839 of Qaztæ Kǐmǐ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 111 (8%) are noncontributers.

Points of Interest

Qaztæ Kǐmǐ Birěkhka is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Qaztæ Kǐmǐ Birěkhka's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Qaztæ Kǐmǐ Birěkhka's local festivals commemorates this miracle.

History